Jan 13, 2010, 02:33 AM // 02:33 | #1 |
Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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Kurz-Lux Border and Capital Cities
Just out of curiosity, is it possible to take the opposing faction's capital? and if so what happens?
I've seen it where there was only Cavalon remaining and recently only Altrumn Ruins and HzH. |
Jan 13, 2010, 02:40 AM // 02:40 | #2 |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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The capitals, challenge missions, and PvP area outposts and border towns are not able to be taken. Everything else can change hands.
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Jan 13, 2010, 02:41 AM // 02:41 | #3 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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it is not possible to take the opposing side's capital city. only every city up to the capital
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Jan 13, 2010, 03:00 AM // 03:00 | #4 |
Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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The respective sides of Unwaking Waters also cannot be taken by the opposing faction.
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Jan 13, 2010, 03:10 AM // 03:10 | #5 |
Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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Jan 13, 2010, 03:38 AM // 03:38 | #6 |
Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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k ty.
/close? |
Jan 13, 2010, 08:07 AM // 08:07 | #7 |
Frost Gate Guardian
Join Date: Feb 2007
Location: For 5...21 seconds I CAN take damage
Guild: Union Of Light Form Users
Profession: W/
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The entire Luxon population gets massacred and the women and children are forced into slavery for the great Kurzick cause.
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Jan 13, 2010, 10:59 AM // 10:59 | #8 |
Forge Runner
Join Date: Jan 2009
Location: Wroc??aw, Poland
Guild: Midnight Mayhem
Profession: Me/
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3 towns are always 'safe'. it's all in a detailed table here: http://wiki.guildwars.com/wiki/Kurzick-Luxon_border
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